<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><title>NES Scrolling 1</title> <meta http-equiv="Content-Style-Type" content="text/css"> <style type="text/css"><!-- body { margin: 5px 5px 5px 5px; background-color: #ffffff; } /* ========== Text Styles ========== */ hr { color: #000000} body, table /* Normal text */ { font-size: 10pt; font-family: 'Arial', 'Helvetica', sans-serif; font-style: normal; font-weight: normal; color: #000000; text-decoration: none; ; } span.rvts1 /* Heading */ { font-weight: bold; color: #0000ff; } span.rvts2 /* Subheading */ { font-weight: bold; color: #000080; } span.rvts3 /* Keywords */ { font-style: italic; color: #800000; } a.rvts4, span.rvts4 /* Jump 1 */ { color: #008000; text-decoration: underline; } a.rvts5, span.rvts5 /* Jump 2 */ { color: #008000; text-decoration: underline; } span.rvts6 /* Font Hint */ { color: #808080; } span.rvts7 /* Font Hint Title */ { font-size: 15pt; font-family: 'Tahoma', 'Geneva', sans-serif; font-weight: bold; color: #404040; } span.rvts8 /* Font Hint Bold */ { font-weight: bold; color: #808080; } span.rvts9 /* Font Hint Italic */ { font-style: italic; color: #808080; } span.rvts10 /* Font Style */ { font-size: 16pt; font-family: 'Tahoma', 'Geneva', sans-serif; color: #ffffff; } span.rvts11 /* Font Style */ { font-family: 'MS Sans Serif', 'Geneva', sans-serif; color: #808080; } span.rvts12 /* Font Style */ { font-family: 'Verdana', 'Geneva', sans-serif; font-style: italic; color: #c0c0c0; } a.rvts13, span.rvts13 /* Font Style */ { font-family: 'Verdana', 'Geneva', sans-serif; font-style: italic; color: #6666ff; text-decoration: underline; } /* ========== Para Styles ========== */ p,ul,ol /* Paragraph Style */ { text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 0px 0px 0px 0px; } .rvps1 /* Centered */ { text-align: center; } .rvps2 /* Paragraph Style */ { background: #9fbed0; margin: 0px 0px 20px 0px; } .rvps3 /* Paragraph Style */ { text-align: center; background: #e4e4e4; margin: 20px 0px 0px 0px; } .rvps4 /* Paragraph Style */ { border-color: #c0c0c0; border-style: solid; border-width: 1px; border-right: none; border-bottom: none; border-left: none; background: #ffffff; padding: 3px 0px 0px 0px; margin: 27px 0px 0px 0px; } --></style> <script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{4CBEC453-C1F0-4E5F-9553-7A88DB95B03C}.htm"; }</script> <meta name="generator" content="HelpNDoc Free"></head> <body> <p class=rvps2><span class=rvts10>NES Scrolling 1</span></p> <p>Subject: [nesdev] the skinny on nes scrolling</p> <p>Date: Tue, 13 Apr 1999 16:42:00 -0600</p> <p>From: loopy <zxcvzxcv@netzero.net></p> <p>Reply-To: nesdev@onelist.com</p> <p>To: nesdev@onelist.com</p> <p><br></p> <p>From: loopy <zxcvzxcv@netzero.net></p> <p><br></p> <p>---------</p> <p>the current information on background scrolling is sufficient for most games;</p> <p>however, there are a few that require a more complete understanding.</p> <p><br></p> <p>here are the related registers:</p> <p> (v) vram address, a.k.a. 2006 which we all know and love. (16 bits)</p> <p> (t) another temp vram address (16 bits)</p> <p> (you can really call them 15 bits, the last isn't used)</p> <p> (x) tile X offset (3 bits)</p> <p><br></p> <p>the ppu uses the vram address for both reading/writing to vram thru 2007,</p> <p>and for fetching nametable data to draw the background. as it's drawing the</p> <p>background, it updates the address to point to the nametable data currently</p> <p>being drawn. bits 0-11 hold the nametable address (-$2000). bits 12-14 are</p> <p>the tile Y offset.</p> <p><br></p> <p>---------</p> <p>stuff that affects register contents:</p> <p>(sorry for the shorthand logic but i think it's easier to see this way)</p> <p><br></p> <p>2000 write:</p> <p> t:0000110000000000=d:00000011</p> <p>2005 first write:</p> <p> t:0000000000011111=d:11111000</p> <p> x=d:00000111</p> <p>2005 second write:</p> <p> t:0000001111100000=d:11111000</p> <p> t:0111000000000000=d:00000111</p> <p>2006 first write:</p> <p> t:0011111100000000=d:00111111</p> <p> t:1100000000000000=0</p> <p>2006 second write:</p> <p> t:0000000011111111=d:11111111</p> <p> v=t</p> <p>scanline start (if background and sprites are enabled):</p> <p> v:0000010000011111=t:0000010000011111</p> <p>frame start (line 0) (if background and sprites are enabled):</p> <p> v=t</p> <p><br></p> <p>note! 2005 and 2006 share the toggle that selects between first/second</p> <p>writes. reading 2002 will clear it.</p> <p><br></p> <p>note! all of this info agrees with the tests i've run on a real nes. BUT</p> <p>if there's something you don't agree with, please let me know so i can verify</p> <p>it.</p> <p><br></p> <p><br></p> <p class=rvps3><span class=rvts11>2008</span></p> <p class=rvps4><span class=rvts12>This help file has been generated by the freeware version of </span><a class=rvts13 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p> </body></html>